![]() We had the legacy kid with a chip on his shoulder and a lot to prove. We had the tank, a girl who could break through any obstacles. We had the nerdy history lover, the one who seemed to know everything and appeared to be completely unassuming in a fight. We wanted to make sure this entire project was infused with the tropes that we returned to as young readers, and the rest of the characters started to fill in. But the environments, the general trope of the small feisty kid with the large grumpy mentor, all of that sung to our fantasy-loving hearts, and so we kept it. ![]() Virtually nothing stayed the same from the original concept, which was magical in nature. From there, I wanted to take inspiration from the groundwork she had already laid down. We started with concept art that Sara had made for a school project. The truth is that authorship is a shared thing: SQUIRE simply couldn’t exist without both Sara and my contribution to the world. ![]() It takes many people and many steps to create a graphic novel. ![]() It’s a form of writing on its own, but visual literacy is highly undervalued by the culture in many ways. They take the script and translate it into a visual storytelling language. Really, the artist takes on the lion’s share of the work. There’s a lot of misconceptions about how comics are created, primarily that the writer dictates and the artist is simply a tool who does what they’re told. ![]() SQUIRE was the joint partnership of Sara Alfageeh and myself. ![]()
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